Examples of Beer Game Session Schedules
Discover below some example of session plans and their respective durations.
In this article:
We have put together some slides to support these schedules. The presentation includes content about supply chains, collaboration, innovation, and can serve as a starting point for your own event.
Download the Power Point - Supply Chain Training Template
The game can be used in many different trainings, courses or seminars. You may introduce these topics (among others):
- Sales and Operations planning,
- Sales seminar - explain how sales and operations could work better together,
- Production planning or Demand planning training - introduce planning tools and methods,
- Courses in Industrial engineering, MBA, Supply chain.. - engage students actively and let them remember key topics
As a rule-of-thumb, you can estimate 1 week in the game takes 1 to 1.5 minute for the participants to complete. So a 20-weeks game will last a maximum of 30 minutes. To make sure you keep schedule, activate a 1-min timer to limit the time available for participants to validate their order each week.
Playing the Beer Game is a great occasion to introduce your own projects and initiatives. If you are facing tough market or supply conditions, if you launch a new planning tool, or if you have any reorganization project, add your context into the agenda!
Single Round Session - 1h
You can use the template "Default Beer Game" to create your games. It simulates a Beer supply chain. On week 5, the retailer is warned that the marketing team has decided an unexpected promotion for the Summer, raising the demand from 4 to 8.
|General introduction - What is a Supply-Chain?||5 min|
|Explain the game rules by sharing your screen||5 min|
|Play the game - 20 weeks||30 min|
|Debriefing and Discussion||20 min|
Two Rounds Session - 2h
To support this session, you can use on round 1 the template Default Beer Game, with no communication allowed between players and 3 weeks of Lead time between each stage. The end-consumer demand starts at 4 per week, and jumps to 8/week on week 5 due to an unexpected marketing promotion.
On round 2, use the template Transparent Beer Game, it has the same layout/configuration as round 1, except that players are able to discuss and can see each-others information. You can explain that round 2 happens one year after round 1, and this time the marketing team has warned you about its marketing promotion starting on week 5. The demand starts at 4 per week, and from week 5 it jumps around 8/week with a bit of variability.
|General introduction - What is a Supply-Chain?||10 min|
|Explain the game rules by sharing your screen||10 min|
|Play First Round - 20 weeks||30 min|
|First Round Debriefing and Discussion||20 min|
|Play Second Round - 20 weeks||30 min|
|General Debriefing and last words||20 min|